FRUITSPLOSION

3D Animation


The second video below is a semester project from my time at the Hochschule Mainz University of Applied Sciences. At that time I worked a lot on shading and subsurface scattering in Octane. The animation contains a rigid body and a cloth simulation, which caused me a lot of problems. When I reopened the project some time later, a few things seemed very messy, so I wanted to rework the simulation. In the end, a completely new simulation was created.