CREATE & DESTROY

3D Animation


This is one of my oldest projects that I still have stored on my computer. Back when GPU render engines didn't exist, I was just diving into the world of rigid body dynamics. Cinema 4D's new physical renderer allowed me to render correct depth of field for the first time in a manageable amount of time. Since Redshift and Octane, that's no longer impressive, but I still look back on that project fondly.